LinZhang*_documentation video 2
About
MUSC 1240A: Topics in New Media Theory and Production: Sonic Psychogeography is a course offering of Brown's MEME (Multimedia and Electronic Music Experiments) program, part of the Music Department.Psychogeography loosely describes a cluster of art practices that explore the effects of the geographical environment on the emotions and behaviors of individuals. How can sound, uniquely powerful in triggering memory and connecting us to the present moment, be used in psychogeographical work? Traveling, mapping, walking, and otherwise getting around both urban and rural landscapes will inspire class projects: audio collages, video works, headphone tours, interactive installations, public interventions. Come prepared to walk, to read, to listen, to look, and to make.
Members of our class include:
Prof. Betsey Biggs
Ashley Aguilar (English/Visual Art)
Jordan Bartee (PhD, MEME)
Mark Betzel
Peter Bussigel (PhD, MEME)
Will Epstein (Film Music)
Sebastian Gallese (MCM Track 2)
Max Grey (Religious Studies)
Rachel Jendrzejewski (MFA, Playwriting)
Bevin Kelley (PhD, MEME)
Henry Kerins (MEME)
Yeshi Milner (undeclared)
Patrick Nagle (MCM Track 1)
Dylan Nelson (MEME)
Lin Zhang (MFA, Digital+Media, RISD)
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LinZhang*_documentation video 2
LInZhang*_documentation video 1
The graphic is about the interpretation of the concept of change in China: Value for dynamic. In this not completed work, the concept is “Variation of Chinese Landscape”. Variability means that evolution and destruction; Chinese landscape painting is not a simple image of the natural landscape and more profound meaning of the minds in ancient Chinese literati landscapes, they draw the picture is not entirely copied the nature it came out with their feelings in a natural landscape scenery, scenic mountains and rivers draw their own perceived landscape some of the mountains and rivers are the real of nature, some probably do not exist, they are completely fictitious…


An installation which allows the participant to investigate secluded zones of mediated gender representation and offers an alternative zone to break down the dichotomy.
Sound mixed for left and right, stage lights, magazines and printed material.








Come take a walk with me! Grab the file, put it on an mp3 player, strap on your headphones and lace up your walking shoes.
(Those of you in the class, please download the walk & bring your mp3 players or headphones to class—it will make crit a lot easier.)

Quiet Town is an installation consisting of several mailboxes containing small speakers. Each speaker tells the story of a different recovering drug addict, in their own words and voices. The varying quality of mailboxes is meant to represent the wide variety of socioeconomic backgrounds affected by addiction.
From afar Quiet Tows sounds like a combination of muffled conversations. The circular array creates an imaginary space within its invisible borders, and the mailboxes are conspicuously out of place. All these elements combine to make a passerby curious and comfortable walking right into the center of the installation, which was important to me. The sonic environment is somewhat interesting just standing in the middle, but the main purpose of the installation is to walk up to each mailbox, open the door, and listen to the story projected from inside. The mailboxes work as natural amplifiers and standing in front of an open one makes it easy to hear the contained monologue clearly. What is interesting about this process is that it forces the participant to interact very closely with the work, but it is not invasive or threatening.
The speakers play on loop constantly, which is important for several reasons. For one it creates the nice ambience that one hears in the middle of the space. More importantly, it makes participants feel comfortable listening to any individual mailbox for as short or long as they like. Again, I wanted the audience to feel comfortable approaching the piece as they like, not pressured to listen from start to finish.




In the final presentation of the box, I wanted to see how a change of environment and presentation would affect how this piece was perceived. By moving the box from a secluded outside location to a dark and isolated interior space, the box became less of an escape from the environment around the participants and more of an organized event. I led the participants up the stairs, to the box room, while instructing them in a whisper. I attempted to create an almost sacred mood around the box and the experience they were about to have. They followed my lead and whispered as well. The room was dark, except for one large beam of light that shone directly on the center of the box. In a hushed voice, I explained how to enter the box and how to control the iPod. “Enjoy,” I said, “And I’ll come and get you when it’s over.”





Processing/Java, Internet Connection, Max/MSP, Arduino, LEDs, Projector, Desktop + Laptop
First Beacon sonifies a network space into a physical space. After one of my other professors, John Cayley of Literary Arts, created a “beacon” to broadcast numbers for use in various art projects, I became enraptured by the idea of a networked sound performance. First Beacon attempts to give this number, located in a virtual space, a specific presence in the real world, notifying the audience of the slight emanating from a different reality.
While we did not read about virtual space directly in class, one could characterize it as a non-perceptual space that evades human perception. Only through a variety of human interfaces can we listen to or hear data located outside of our own aural and visual fields. Most importantly, the virtual space is abstract, thus any attempt to bring this space into our perceptual sphere requires a series of transformations to alter data and translate it into our space.
As it is impossible to listen to a virtual space, it gave me great freedom to sonify it however I desired. As a network sound can come to life anywhere I can send an HTTP request, this allows me to feed sound to any space I desired. With these two considerations in mind, I was inspired by the small bleeps emitted by far-off interstellar satellites to command stations on Earth, high pitched frequencies seemingly coming from nowhere to report back a simple pulse of information. The four speakers of our music hall room also allowed for sound to travel in multiple dimensions, from separate locations but in unity, to provide an appropriate interpretation of the sound space of the everywhere but nowhere network.



These are video excerpts only; full documentation coming soon.
In the meantime, listen to two full performances:

